Starter guide for Ashe pre rework. Covers the most basic of information, without getting into advanced mechanics. Originally posted on 10/30/2014 at sheattack.com
Starting off the AD Carry Academy from A-Z is Ashe, the Frost Archer. Her kit includes a passive crit chance that stacks after three seconds of being out of combat. When the passive reaches 100, it will give a guaranteed crit on any neutral, or enemy minion, or champion. Her Q is called Frost Shot, which is a toggleable slow, her W is called Volley, which is a cone damaging slow, as long as there is a rank in Frost Shot. Her E is called Hawkshot, which is a straight line vision revealing ability that reveals an area for a length of 5 seconds. This ability also gives Ashe 3 additional gold for each kill, minion, neutral or champion. Her ultimate, called Crystal Arrow, is a straight line, global damaging arrow that will stun the first champion that it encounters, with an area of effect (AoE) slow within a small radius around the collision point.
First 6 Skills points
W/E -> E/W -> Q -> W -> W -> R
Ideal Item Pathing
Infinity Edge -> Bezerker Greaves -> Phantom Dancer/Stattik Shiv -> Bloodthirster/Last Whisper -> Guardian Angel/Randuin’s Omen/Banshee’s Veil -> Bloodthirster/Last Whisper
Explanation of item choice:
- Infinity Edge: With Ashe’s natural crit, the additional damage and more crit chance is a great asset.
- Bezerker Greaves: Attack speed and movement speed, in a very inexpensive package.
- Phantom Dancer / Stattik Shiv: This is player preference. Phantom Dancer makes for an easier Kite potential with the passive of no unit collision. Stattik Shiv is good for pushing, as well as the additional crit chance with her passive.
- Bloodthirster/Last Whisper: Again, this is player preference, as well as situational. If there is a lot of armor, then Last Whisper is the way to go. If there isn’t and you want some more damage, then Bloodthirster is your choice.
- Guardian Angel / Randuin’s Omen / Banshee’s Veil: This is a determination of what is trying to kill you. If it’s a lot of burst, then Guardian Angel might be the way to go. If there’s one single initiation, Banshee’s Veil might be your choice. Randuin’s Omen is great if you are facing a full attack damage team as it helps with kiting, as well as defense.
- Bloodthirster/Last Whisper: Which ever you didn’t pick up earlier, is the one you pick up now.
Ideal supports with good synergy
- Leona: This combination in bot lane is strong all lane, with Leona procs making for strong burst on top of Ashe’s natural crit, with Leona’s sunlight passive. At level six, this lane combination is almost guaranteed to obtain kills with three stuns that can comboed for nearly 5 seconds of stuns.
- Sona: This combination is great for harassing the lane opponent. Both champions have slows, and a good deal of damage output. Paired with the healing of Sona for the sustain in lane, it makes forcing Ashe out of lane a little bit more difficult.
- Janna: For a passive lane with great peel for Ashe, Janna is a great choice. With a shield to protect her from harass, tornados and slows for engage and disengage, and an ult to blow everyone away from her ADC, Janna shows up on our list of good support with synergy.
If leashing for your jungler, try to save your crit arrow from your passive, to harass the enemy ADC or support. If you’re not leashing, then get set up in a lane bush to get the jump on damage with your support.
During laning, you have 1 of 2 optimal starts: Volley or Hawkshot. Volley is good for lane harass, where Hawkshot is good for farming with a support with little to no harass, this maximizes gold income. While in lane, harass with crit arrow, and Volley, but watch your mana consumption.
Most Ashe players will keep their ultimate as a self peel. It’s better for your team if you engage with your ultimate instead of using it for self peel if your team has a lack of engage. Ashe and Varus (to be covered later on in this series) are the only ADC’s with engage ultimates. If your team had plenty of engages then you are safe to keep your ult for self peel. During the team fight, try to avoid standing still, attack, then move, but stay away from the center of the fight. When kiting, you always want to kite away from you. Move back, attack, and move back. Turn on Frost Shot while kiting or chasing to make sure that they don’t escape from you, or catch you.
When playing Ashe you want to avoid the following AD Carries.
- Draven: His sheer damage is a problem for Ashe, along with the knock aside, and speed up he brings.
- Lucian: His mobility and damage is just higher then Ashe can handle with ease.
- Graves: His natural burst is a huge problem for Ashe who needs to kite out battles for maximum damage.
Next in ADC Academy A-Z: Caitlyn the Sheriff of Piltover